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- on exitFrame
- puppetSprite(2, 1)
- set LastTick to the ticks
- repeat while the locV of sprite 2 > 170
- set x to 8 * (the ticks - LastTick)
- set LastTick to the ticks
- set the locV of sprite 2 to the locV of sprite 2 - x
- updateStage()
- end repeat
- set the visible of sprite 4 to 1
- set the visible of sprite 2 to 0
- end
-
- on mouseUp
- puppetSprite(2, 0)
- go(114)
- end
-